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You can start playing the game when you have collected at least 6 business cards.
Game Rules
Battlefield





Preparation

1 Pick a deck (6 ? 10 cards) you want to use for battle. You and your opponent will decide how many cards will be used for battle.
2 You can only have 3 of the same cards in a deck and only one card in your deck can have an AP + HP value of more than 90.
3 You will need one 6-sided die.
4 You will need a score sheet for calculating character HP.
5 To decide who goes first, play a game of Paper/Scissors/Rock by picking a card from your deck and using the Paper/Scissors/Rock Mark in the upper right corner. (When picking a card, remember to prevent your opponent from seeing the mark.)
6 You and your opponent will then place all the cards from your deck game-side up on a spot in your respective playing field. When placing cards, be sure to create a wall using something like a notebook so that each player cannot see his or her opponentfs strategy. Remember: You can only attack from your rear line if a card has the eFlyingf skill.

Battle Starts / Action Phase

  Action Phase
   
  Follow steps 1 through 4 for how to play the game.
  1 Each player takes turns to play and can only use one character per turn.

During each turn, a player can do the following actions:
Start Attacking
Move
HP Help

    Start Attacking
      You must declare which of your opponentfs characters you will attack as well as which of your characters will do the attacking. When you declare an attack, you will enter the Battle Phase.

Normally, your advance line will attack your opponentfs advance line, but if one of your characters has the eflyingf skill, then that character can perform a long distance attack where you can:

- Attack from your front line to your opponentfs rear line.
- Attack from your rear line to your opponentfs front line.
Also, if your character has the flying skill, then you are capable attacking diagonally. (See Figure 1)
     
(Figure 1)
Normal Attack Distance Attack (must have ‘ flying ‘ skill) Distance Attack (must have
‘ flying ‘ skill)
You cannot attack in any situation
    Move
      A player can move a character one step forward, backward, right or left, but not diagonally. If there is another character where you want to move, you have to exchange positions with that character. You are able to use a character to Start Attacking or share your HP in the same turn when you move the character.
    HP Sharing
      Each character can give HP to another character in the same army if that character is located forward, behind, right, left, or diagonal of the character giving the HP. You can give HP to other characters within the HP limit of the character giving the HP. The receiving character can receive HP that causes the total HP to exceed its normal HP when receiving HP from another character. For example, Character Afs HP is 32 of 40 and Character B has 40 HP. When Character B gives Character A 20 HP, Character Afs HP will become 52 which is greater than its initial value.

Receiving Characterfs HP: 32 + 20 = 52 Giving Characterfs HP: 40 - 20 = 20

A character can give its entire HP to another character after which it will have a HP value of 0 and it will then move to your graveyard.
     
  2 If there are no characters in your front line after each player has had a turn, then one of your characters will be forced to move from the rear line to the front line.
  3 A character with 'self-Restoration' skill can recover a quarter of its initial HP in one turn after which it becomes the opponentfs turn to play.
  4 Action Phase will continue until one of the players has no more characters on the board.

Battle Starts / Battle Phase

  Battle Phase
   
  Battle Phase starts when a character first attacks.
The attacked character must attack back if its HP is not 0.

If the attacking character is using a eFlyingf skill attack to engage in a long distance attack, the character attacked must have a eFlyingf skill to return the attack.
If the attacked character has a eLeadoff Attackingf skill, then that character will attack first.
If both characters have a eLeadoff Attackingf skill, the player that initiates the attack will start attacking.

Follow the steps below for attacking.
     
  1 Roll one of the dice.
  2 The attackerfs AP strength will depend on the die value and the attributes of both characters.

<About Attributes>

Earth > Water > Fire > Air > Earth >

Earth is stronger than Water
Wateris stronger than Fire
Fire is stronger than Air
Air is stronger than Earth

- If you make a long distance attack using the 'Flying' skill, the attributes will not be used.

    When the attacking characterfs attribute is stronger than, or equal to, the character attacked, the value on the die will indicate the following AP to be used:
      6: The AP listed on the characterfs card will be used.
4 or 5: Half of the AP listed on the characterfs card will be used.
2 or 3: A quarter of the AP listed on the characterfs card will be used.
1: Attack Failed.
    When the attacking characterfs attribute is less than the character attacked, or during the eFlyingf attack where attributes are not used, the value of the die will indicate the following AP to be used:
      5 or 6: Half of the AP listed on the characterfs card will be used.
3 or 4: A quarter of the AP listed on the characterfs card will be used.
1 or 2: Attack Failed.
  3 Deduct the AP from attacked characterfs HP. When a characterfs HP becomes 0, the card must move to the playerfs graveyard. If both characters have HP remaining, repeat the previous steps until one player is moved to the graveyard.
  Other Special Skills
    'Instant Death' If you use eInstant Deathf, you must declare that you intend to use it before attacking.
If you roll 5 or 6, you can move the attacked character to the graveyard regardless of the attacked characterfs HP.
If the number rolled is not 5 or 6, you must skip a turn during the battle phase and place the card horizontally to note that your attack has failed.
    'Absorb Attacking Power' If an attacked character has this skill and you wish to use it, you must declare that you will use it and then roll the die.
If the number rolled is 5 or 6, you can add the attackerfs AP to your HP.

Battles End/End Phase

  End Phase
   
  The winning player can pick a card from the losing playerfs cards used in this battle according to the following rules:
  If the winning player has more than 6 cards remaining in play:
    The winning player can pick any one card from the loserfs deck.
  If the winning player has more than 3 cards remaining in play:
   

The winning player rolls the die. If the number rolled is:

5 or 6, the winning player can pick any one card from the losing playerfs deck.
4 or less, the loser can select the card from the deck to give to the winning player
  If the winning player has less than 2 cards remaining in play:
    The losing player can select the card from the deck to give to the winning player.


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